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Johanna Vargas

U X    D E S I G N E R

FahrGruen-image 1

Mobility App

Public transportation App for the City of Nordhausen

Project Description

FahrGrün! is a gamification app that rewards users with points for each ride they take on public transportation. The app was developed to encourage more people to use public transportation and reduce the number of cars on the road.


The app uses a point-based system where users earn points for each ride they take. The number of points earned depends on the time traveled and the ticket they have purchased.


The app also includes a leaderboard that shows the top group of users with the most points. Users can compete against each other to see who can earn the most points and climb up the leaderboard.


In addition to earning points, users can also redeem their points into social projects. Users can donate their points to community projects such as planting trees, building a eco-friendly playground, cleaning up local parks, or supporting sustainable transportation initiatives. This feature will help to build a sense of community among app users and encourage them to use sustainable modes of transportation more often.

The rewards help to motivate users to continue taking public transportation and earn more points.


Objective

To create an inclusive and responsive App that increases the motivation of users to take the public transportation by rewarding local social projects.


Time Frame: March 2022 – March 2023


Role: UX,UI Designer / Researcher


Tools

tools

Methodology

My journey during the design process is a non-linear practice, where information was gathered, hypothesis and goals were set, reviewed, rewroted, developed, and tried again before creating visuals, and reviewing them again.

Bildschirmfoto 2021-02-11 um 09.24.33

Competitive Analysis

The analysis Iincluded mobility Apps like Jelbi, Fairtiq, Deutsche Bahn, Point.rewards programs, like PayBack, bahnBonusProgramm or Hytch rewards, and White Lable solutions with companies like Mobimeo or Hacon.

I follow the SWOT model (Strengths, Weaknesses, Opportunities, and Threats) as well as a UX Analysis.

Competitive Analysis - BahnBonus
FahrGrün-Design Process_Seite_2

KEY FINDINGS

- Existing apps offer a variety of options

- Mobility apps focus on functionalities such as trip planning, location, routes, time table, digital tickets

- Point based Programms focus on accumulate points to later exchange them for gifts or discounts

 

OPPORTUNITIES

 -The existing applications are mainly functional, and the type of reward is an exclusively material motivation, and they do not create awareness among users on environmental issues.

Understanding the user

Analyzing user's behavior is a very important stage in the UX Design process. We can have an idea of a problem, but we can not be sure exactly what is what users want, what are their pain points and what they enjoy until we talk with them.

During the user research I run different tests, including interviews, surveys, card sorting, and show participants low fidelity prototypes to hear their feedback and prove or change my hypothesis of possible solutions.


The Problem

Overall, the combination of limited coverage, fewer options, lower demand, and greater car ownership make it less convenient and less necessary for people in small cities to use public transportation as a mode of transport.

After researching the diferent reasons, the conclussion was to increase the number and frequency of current users and provide a reward program hat benefits different social projects.

Workshops and Interviews

Remote and in-person interviews as well as workshops run during the research fase gave interesting inputs into the project.

Gamification Konzept - Frame 13
FahrGrün-Design Process_Seite_1
FahrGrün-Design Process_Seite_5
FahrGrün-Design Process_Seite_6
A0 FarhGruen Poster v3

Redefining the Design

Taking into consideration many of the suggestions from participants some changes were made in the Design.

This process gave also very positive feedback concerning the visuals, so I started to create the Style Guide and Design System for the App.

Color Scheme

Final Prototype

final wireframes

Next steps

As usually design is an iteration process, as new features are planned, testing and redesign will continue, there is no perfect product, our main goal is to create as much value to the users as possible and to be alert to see how could be possible to improve the product and provide a better experience while using it.

Thanks for Reading!

Competitive Analysis - Beispiele
Competitive Analysis - Hytch Rewards
Competitive Analysis - White Label Solutions

User Persona

Based on my research and results from the user survey and interviews, I created diferent user personas to represent my target users.

Focusing in current car drivers that want to use more public tranposrtation and users that want to get benefits directly from point based reward programs.

IMG_5272
Frame 231

Card Sorting & Sitemap

The input from participants that took part in this research method, help me to organize the information architecture of the app's content and create a Sitemap as a visualization tool.

Wireframes & Prototypes

After defining the different aspects and functionalities for the app, it was time to start sketching some wireframes, testing them, and improve them.

Type Scale

Johanna Vargas Sanchez | 2023